History
After 5 TOJams, you gather a lot of crap.
Here's everything we've gathered.
On Jan. 8 2006, Nelson Yu
posted the idea for a "Toronto Indie Game Jam",
inspired by the success of the now defunct
GDC Indie Game Jam.
Rob, Em & I responded, and met him for great coffee. 5 Jams later, we're still going.
The Evolution of TOJam
TOJam #1 May 5-7, 2006
The International Academy of Design and Technology (IADT)
35 People. 10 Completed Games. 7 Valiant Attempts.
Started 6pm Friday. Presentations 9pm Sunday.
24 hours a day. No Theme. No Arcade. No People's Choice Awards.
Jammers required to use 2 of 5 images and 2 of 5 sounds.
TOJam #2 May 4-6, 2007
Corus University (Corus U)
62 People. 26 Completed Games. 2 Valiant Attempts.
9pm presentations replaced with free pizza + playing games.
Jammers required to use
Goat On A Pole image, and
TTC Sound.
Added "People's Choice Awards" - Jammers vote on Gold, Silver, Puce.
Jammer Brendan Lynch began taking portraits.
TOJam #3 May 9 - 11, 2008
Innovation Toronto (Greater Toronto Community Clearinghouse)
125 People. 34 Completed Games. 1 Valiant Attempt.
Bonus Friday start time introduced (10:00am).
Required Theme added: Cheese.
Public TOJam Arcade held 1 month after Jam.
TOJam #4 May 1 - 3, 2009
Innovation Toronto (Greater Toronto Community Clearinghouse)
87 People. 5 Virtuals. 37 Completed Games. 1 Missing.
Revised space could not physically handle more people.
Early Friday start (10:00am) now official Jam start time.
Jammers no longer required to use irritating TTC Sound.
Theme now optional: Scale. Added award for best use of theme.
Public (not jammers) now vote at public TOJam Arcade.
Removed laptops from TOJam Arcade, added more projectors.
TOJam #5 April 23 - 25, 2010
George Brown College (St. James Campus)
196 People! 172 Physical, 24 Virtual
67 Teams created 57 Games (and 10 Incompletes)!
TOJam Sixy Times May 13 - 15, 2011
oh yes.