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Q:Do I need to be part of a team?
 
A: NO! Everyone knows that teams are for wusses. You are more than welcome to fly solo. Lone programmers cranked out entire games by themselves. Lone artists became floaters that helped other programmers / teams.
 
Q:How do you distinguish between a library and a pre-made game?
 
A: A little thing called trust. Plus, does it really matter? If people do bring uber libraries to the event, they have the added burden of having to produce some kick-ass games - lest they risk the ignominy of their peers. Peer ignominy: is there anything worse? Additionally, if it's not obvious they brought a pre-made game, they probably needed the head start.
 
Q:Are you really worried about people bringing libraries and pre-made games?
 
A: Now that you mention it... NO! Programmers are united by the fact they loathe libraries and hate finishing projects they start (the honeymoon ends early). We're more worried attendees will try to create super ambitious games with nothing but a keyboard, and a dream.
 
Q:Can I create a mod?
 
A: No. Mods are for losers.
 
Q:Do I have to give you my source code?
 
A: No. But if you do want to share your dirty secrets, we'll post it on the website along with the game.
 
Q:Will you be giving out awards?
 
A: The only reward is the warm fuzzy feeling in your heart once you've completed your game. Since this isn't a competition, and we're promoting co-operation, giving out awards is a dicey proposition. We will be recognizing the people who managed to finish a game. Exact details are currently a surprise (primarily because we don't know what those details are).