TOJam #3 May 9 - 11, 2008
125 People. 34 Completed Games. 1 Valiant Attempt.
Time to Play!
Not only were a ton of games produced, but the percentage of good games actually increased.
Pages that describe all 34 games are listed on the left, or you can use the new Game Finder
All 34 games are totally free with no strings attached (no spyware, adware, registration or crap).
If the game supports it (Flash or Unity based), you can play it immediately online!
The creativity, technical savvy, humour, and sheer variety on display will bring a smile to your sad, wrinkled face.
Games were required to relate to the cheese theme
display the Goat-on-a-Pole image
and play the TTC subway sound
Most games made inventive use of these requirements,
keep an eye open for how they were fulfilled.
Almost everyone took advantage of the Friday 10am early bird start.
Since the deadline was Sunday @ 8:00pm, Jammers had 3 FULL days (and 2 sleepless nights) to produce a masterpiece.
Repeat Jammers (almost everyone came back from TOJam #2) are getting better at handling the deadline constraint.
Additionally, almost everyone improved their game after
the jam for the public TOJam Arcade
These factors help explain why this year's output is so phenomenal.
For the most part, the best TOJam #3 games took way
more than 3 days to create... and that's fine by us.
TOJam is interested in producing great games, not games that are great because they were made in 3 days.
The insane deadline is only meant as motivation.
You will always download/play the most recent version of the game.
If there is an earlier version, it can be found in the History section, and will be labelled 1.0.
For Flash games, it's really quick and interesting to compare the two.
Creating these game pages took an unbelievable
amount of work.
Huge thanks to Shawn McGrath, Polly Lee, Robert Segal, and Emilie McGinley for spending many hours helping me.
Updating the site is my job, and they cut my work in half.
I'd also like to thank the Jammers that held off posting their games until these pages were ready.
Your understanding and support is much appreciated, now spread the word!
3 days. 125 Game Makers. 1 Administrator. 3 Volunteers.
29 Teams. 11 Standalone Developers.
4 Graphic Floaters. 3 Sound Floaters.
34 Games Produced. 1 Incomplete. 5 Killed in Action.
1 TOJam Arcade.
19 Games - The World's Biggest Game Jam
People's Choice Awards
During closing celebrations, sleep deprived Jammers play the games that were created, and nominate the three they feel best represent TOJam to the world.
The awards ensure that games that did not realize their potential are introduced to the public later,
once they've had a chance to see what can be accomplished.
Prepare to have your expectations blown away.
a game about bouncing
Tons of polish, stylzied graphics, a soundtrack that elevates the gameplay, and an original mechanic that takes time to master. Incredible.
A unique & brilliant use of the keyboard, crisp detailed graphics, a variety of levels and enemies, and a Super Nintendo style soundtrack. Extremely fun.
Seas of Cheese
Art and animation on par with Disney, innovative use of the Rockband drum controller, bound together with a sense of humour. Well done.
While these games are indeed mind blowing,
more than half of this year's games would make great ambassadors.
Check out all 34 games, and see whether you agree.