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Game Name

Prison Quest - Team Placeholder

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Team Placeholder
Daniel Piacampo - Design/Art
Astro-Boy - Programming
Mark Cautillo - Art/Programming
Floaters
Barry Rowe - Graphics
Nicholas Andreae - Sound


Description
A MONUMENTAL deviation from what the game was intended to be, Prison Quest puts you in the shoes of 'some guy' on a quest to buy his girlfriend a goat on a pole.


How to Play
Type "look", "open", "use", "take", and any other appropriate words to interact with the environment. Be sure to check your inventory from the menu (click top white bar) or Ctrl-I. Navigate using the arrow keys or mouse (click where you want to go). Prison Quest was designed to be like classic Sierra adventure games like the Kings Quest series.


Tips
When walking, only press the arrow key ONCE!!! THIS IS IMPORTANT. To make your character stop moving, press the same direction again.


Installation Instructions
Unzip and Run "sciv.exe"


Technologies Used
Sierra's SCI game development engine


Fun Facts
Another TOJam supergroup. They were on the team that created last year's ambitious Signal, not to mention TOJam #2's Vortex winning Emergency Response Team.

Like Prison Quest, consider downloading Mark's UofT's Gaming Deathmatch 2008 Wheel of Space.


Jerry's Corner
This game brings me waaaay back to the good old days on the 360, when PC users had a stable operating system called DOS. Sierra's game engine along with the sheer genius of the developers make prison quest a very genuine classic adventure game. I personally didn't get very far in the game because all the commands I tried to give to my character weren't recognized by the game's vocabulary. I'm assuming this is due to a rather limited set of recognized sentences programmed into the game. While this slightly hinders your ability to complete the game, it does make for some halarious dialogs. 'WHAT DO YOU MEAN YOU DON'T KNOW WHAT 'GOAT' IS?!?! YOU JUST USED IT IN A SENTENCE!!'


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