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SimArson

SimArson - Darryl Barnhart

Download for ATI Cards
Download for NVidia Cards


Darryl Barnhart
Programmer/Designer

Floaters
Greg Beaton - Graphics

Other Post Jam Contributors
Daniel Mak - Testing
Victor Da Silva - Testing

How to Play
Click or hold left mouse button to shoot flames. Have more on fire at the end of the round than there is water in the level. Round is 30s. Points multiplied by the ratio of fire to water. Level geometry is a fuel source. It stays on fire, so let it burn! Press "home" to take a screenshot. Press "space" to pause the game

Installation Instructions
There are some stricter hardware restrictions for Sim Arson. Please download the ATI/NVIDIA version of Sim Arson depending on what video card you have. Keep these guidelines about your video card in mind when trying to run Sim Arson...

  • SSE2 support
  • GPU support of FBOs and FP16 textures
  • Geforce 7000 series and Radeon 2000 series or better should work
  • ATI cards may have weird lines on the edges of fire.

Technologies Used
Box2D, Corona, OpenGL, GLSL, GLEW, Win32 API, Boost

Jim's Corner
Particle effects wise, this is hands down the best looking game ever created at TOJam. Not only do the raindrops look realistic and act like liquid, but Darryl added "Killzone 2" style motion blur to make it extra gorgeous. You can even see the gorgeousness in the animated gif! Be warned, it's more of a technical demo than game, but what a technical demo.

History
v1.0  Download Original TOJam Version

Media




The Peanut Gallery