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2017 - TOJam 12
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2016 - TOJam 11
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2015 - TOJam 10
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2014 - TOJam 9
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2013 - TOJam 8
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2012 - TOJam 7
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2011 - TOJam 6
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2010 - TOJam 5
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2009 - TOJam 4
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2008 - TOJam 3
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2007 - TOJam 2
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2006 - TOJam 1
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News 2006
A collection of titillating news from the home page

Aug. 26
2006
WE'RE NOT DEAD...

There WILL be a T.O. Jam #2 - we're just not sure when. Unfortunately, for a variety of reasons, we are having trouble confirming an exact date. As soon as we have more information, you'll have more information.
 
May 23 EGADS!!! The GAMES ARE POSTED!!! Surely they prove that this was indeed the GREATEST INDIE GAME JAM OF ALL TIME!!!

>Ahem<

TEN amazing games are ready for you to download and play! SEVEN brave attempts await your harsh gaze! ENJOY!!!! And don't forget to post your thoughts in the forums.

While playing, don't forget to start mentally preparing for TOJam #2. Bigger. Better. Possibly with meals included.
 
May 22 Sorry for the delay, we're almost finished creating the game download pages (including screenshots). While it has taken longer than expected, it will be worth the wait. Thankyou for your patience.
 
May 17 Michael Stead (of IADT fame) and your TOJam organizers join forces to eat ribs. Happily, the IADT is interested in hosting the next, bigger and better Jam. Andrew's refuses to let his recent root canal prevent ribjoyment.
 
May 11 Organizers post mortem. Em cooks up a mess o' Phillipino vittles (Chicken Adobo - mmmmm) Everyone wants to do another Jam! Similar format to the first, only twice as big. Nelson wants the next JAM stat, pronto, asap, as in YESTERDAY dammit. X-Box Circus Maximus, Fusion Frenzy, Kung-Fu Chaos and Mashed provide ample distraction.
 
May 8: 8:00pm Looking no worse for wear, Andrew drops by the McGinley household to retrieve his belongings. Stays long enough to catch David Caruso channeling a combination of both William Shatner and Wesley Snipes for his role as Horatio Caine on CSI:Miami. Retinas possibly detached.
 
May 8: 10:00am MORE PHOTOS!!!

Day 2 - games in progress, area around the IADT
Day 3 - jammers, games, and the final presentations

Photos courtesy of Nelson Yu - TOJam Organizer and Official Photographer
Do you have photos from the event? Please send them to Jim.
Please Note: We may be unable to post naked photos of Jim
 
May 8: 1:42am TOJAM #1 HAS FINISHED!

Results were amazing! Almost everyone was able to produce something. Games were diverse and covered such topics as Hamsters, Bongos, and Colour Wheels. Look for a more detailed summary this week. In the meantime... Zzzz Zzzz

Super special thanks once again to Michael Stead and The International Academy of Design & Technology for making this event possible. Those guys ROCK.

Andrew never did quite sleep. That man makes insomnia tired.
 
May 8: 1:00am After the IADT cleanup, your beloved TOJam organizers (and uber artist Nik) make a bee-line for Rol San (a fantabulous restaurant located in Chinatown). The wisdom of ordering only one Crispy Beef shall forever be questioned.
 
May 7: 4:00am Need... sleep. Can't... code.... anymore. Andrew continues to lead the all night coding charge.
 
May 6: 3:30am Things have begun swimmingly. By 6:30pm, 34 people had arrived and were designing/drawing/programming almost immediately. Any problems were overcome by a combination of resourcefulness, patience and IADT's support. By 8:00pm, TOJam was a well oiled machine that could only be stopped by... sleep. Most people left by midnight, a few stayed until 3am, and 3 (led by the fearless Andrew Traviss) are spending all night. These men are heroes.

Be sure to check out these TOJam Action Pics taken by the multi-talented Nelson Yu. He's managed to capture all the action, drama and heart-pounding-excitement that was Day 1.
 
May 5
7:00pm
TOJAM #1 HAS STARTED!
 
May 5
2006
TOJam is TONIGHT!!!

Hope to see everyone at the IADT at 6pm. Go straight to the 8th floor (use the green elevators). 2 TOJam organizers will be on the ground floor to help guide people from 5:45 - 6:30pm. Another 2 will be on the 8th floor processing registrations. Don't forget to bring a printout of your confirmation e-mail.

Aren't you excited!?
 
May 2
2006
32 people have registered! Only 8 spots left. 8 EXTRA BEAUTIFUL SPOTS!

Flash Framework RC2 is now available!
 
Apr. 27 HUGE NEWS
LOCATION has been CHANGED.
REGISTRATION FEE ($50) has been ELIMINATED.
TOJAM IS NOW FREE FREE FREE!

This is entirely thanks to The International Academy of Design & Technology. They contacted us about freely hosting the event, and then made it happen. We have enough room for 40 developers, and they are even providing amazing machines. Our thanks cannot be expressed with mere words.

We currently have 16 paid registrations - ALL OF WHICH WILL BE REFUNDED. The TOJam organizers truly appreciate the extra efforts of these 16 HARDCORE TOJammers (an elite designation, you know!). Any sponsorship money will be allocated to snacks and other necessities for the jam.

Students: You can now afford to join us... if you dare. Spread the word.

Note #1:
Even though TOJam is now free, you can only attend if you are making a game (graphics, programming, design). If you are coming to just hang out, wait until the next TOJam (where we might be able to support that).

Note #2:
Even though TOJam is now free, you MUST still register. There are only 40 spots available and we need to know who is attending.

The website does not currently reflect the location change. We will have it updated by Monday morning. If you register before that, please ignore any payment information.
 
Apr. 20 Registrations are LIVE!!! Register now for the greatest event ever held in Toronto!!!! We have finalized a location The site content (i.e. schedule) has been completely revamped to reflect this. All the info you could ever want is on the site. Read it and Register!!!
 
Apr. 19 We have new SPONSORS! GarageGames and Youthography are helping us make TOJam even more fantastic! You may have noticed their floating logos on the home page. They nicely compliment the tacky T.O. Jam logo.
 
Apr. 19 While we are still expecting "graphic floaters", we are unable to offer expert floaters. There simply wasn't time to organize this. That's not to stay developers won't be helping each other, we're assuming that will happen. What we aren't doing is designating anyone as an "official" TOJam expert whose job it is to float and help other developers. Note: If you use one of the TOJam frameworks, the people that created the frameworks will be at TOJam and can provide help.
 
Apr. 8 BabyJam 2 attempted. Rob, Nelson, Jim, Em, Andrew and Paul come together in 1,500 square feet attempting to make games with the custom frameworks. "Indiana Jones and a Gigantic Rolling Boulder" raises the bar. Final location plans (and fallbacks) are crystallized.
 
Apr. 5 Tim Carter joins the TOJam effort with a vengence. His vision is unstoppable. His ideas are unbelievable. Tim is going to take this thing to a whole new level.
 
Mar. 29 TOJam officialy recognizes Andrew Traviss and Paul Forest as TOJam ambassadors. They've done so much, and asked for so little, there was little debate.
 
Mar. 29 TOJam Meeting at Baton Rouge. The effort is joined by Andrew and Paul - now official TOJam Ambassadors. Power and security concerns commiserate to make finding a location difficult. Ideas are discussed, new location plans are hatched. Concerns are raised that people attending may not pay enough attention to game design. Memorable Quotes: "Look... you can't stop games from sucking...", "I have 10 CDs of free sound effects... all awful."
 
Mar. 20 Despite the haters and nay-sayers, Nelson bravely begins work on the PyGame framework.
 
Mar. 9 Jim & Em abandon Nelson for a quick vacation to Japan.
 
Mar. 3 Rob leaves flat Ontario for a vacation in the rolling mountains of Vancouver aka. Whistler. Nelson, Jim & Em continue to hold down the fort.
 
Mar. 2 Rob, Jim and Nelson attend the IGDA meeting at the Banknote Bar & SuperGrill. All stand in awe as Nelson regales the masses with tales of the upcoming, soon to be legendary TOJam. Andrew and Paul stand quietly by his side, still firm in their conviction that this event is a "good thing". Meanwhile the search for a location and sponsorship continues in haste. Paul raises the question about the feasibility of portaging a computer and monitor to the event via the TTC. A new role is introduced: The TOJam "Mule" - bringer of computers to the event.
 
Feb. 27 Site is finally ready to present to the public. Still working on finalizing the location.
 
Feb. 22 Site continues to grow. Where once there was barren wasteland quality content has blossomed. The generic invasion has succeeded in stealing the enter button.
 
Feb. 17 2 possible locations located in downtown Toronto are being actively pursued. Phone calls are made. E-mails are sent. Rejections were not immediate. Breath is held.
 

Feb. 12
Site continues to grow. Locations continue to be scoped. Excitement continues to be barely contained.
 
Feb. 8 The formidable 4 regroup to fortify what TOJam stands for. Some IGDA members wanted competition, others wanted technology restrictions. Our quick retreat causes us to regroup and refocus. Our direction has never been more clear. It's not about winning, it's about getting a game done in 3 days any which way but loose.
 
Feb. 2 Rob, Jim & Em attend the Toronto IGDA meeting to announce the TOJam. Complete failure. IGDA members were relegated to a noisy pool hall at the Elephant & Castle (and only half a pool hall at that). Due to the logistical nightmare, there was no place to speak. Instead, the word was spread one table at a time. Irrefutable Fact: The E & C hates the IGDA.
 
Feb. 1 Web site launches. www.tojam.ca initially features a home page, forums, and a generic alien invasion. Forums give us some grief. PhpBB - it's your friend, but not a friend you trust to babysit your kids. Across town, Nelson almost loses an eye for the cause.
 
Jan. 28 BabyJam attempted. Rob, Nelson, Jim and Em gather to try creating a game in 1 day. It's really a feasibility study to determine if 3 days is enough time for anyone to create a game. Nelson pulls it off. Rob develops a 3D teapot that bounces to a disco dance floor. Jim creates a happy face that moves around the screen nicely. Em's art (created for Jim's game) goes unused. To summarize: An unqualified success!
 
Jan. 24 We finally meet in person at the Espresso Rose Cafe. Jim is more handsome than anyone expected. During a moment of temporary insanity, em decides to formally join us. We are now 4 strong... and dangerous.
 
Jan. 20 Details continue to be ironed out. Locations to hold the event are scoped.
 
Jan. 14 Toronto Game Programming Club contacted. They don't hate the idea. In fact, they like it! Helpful suggestions are offered and a date is chosen that works for students.
 
Jan. 8
2006
Over at the Toronto IGDA forums, nelson posts the idea for a "Toronto Indie Game Jam". Rob and Jim hop aboard. Much e-mail ensues.