The TOJam Arcade #4 Has Ended
On Friday May 22, over 150 people gathered at the The Blue Moon Pub
to play the 37 games created at TOJam #4 (held May 1 -3). Over the course of 3 hours, 6 projectors rotated through 36 games,
while a midi enabled machine powered #37.
The night was full of watching, playing, socializing and drinking.
No dancing or even Dance Dance, which is why a grand time was had by all...
The TOJam organizers need to thank the following people:
and Nick Coombe
- Settin' thangs up
- Tearin' thangs down
, Darryl Barnhart
and aforementioned Nick Coombe
- Bringing and exposing their machines
- Installing and testing the games beforehand
, Barry Rowe
, Bao & Duy-Khang Nguyen-Huu
and aforementioned Dale Wick
- Bringing and projecting their projectors
Without these heroes, there would be no TOJam Arcade.
Q: Can you pay them back? A: No.
Thanks to Everyone that Attended the TOJam Arcade!
Hearing you shout, laugh and groan made it all worthwhile.
One day, gaming will be an "acceptable" social activity (like going to movies or a concert).
Until that day, your bravery is appreciated.
Thanks also to Benjamin Rivers
who doodled that awesome foot while waiting
for the arcade to start.
I want his hands, and time management skills.
Bonus TOJam Arcade Summary
- including snapshot of all 37 games
A little song. A little dance. A little welcome speech.
We were supposed to start at 7:45, extra embarrassing since I insisted everyone be prompt.
Oh hypocrisy, why aren't you a virtue?
We have 37(!) games to show.
The audience will be voting on "People's Choice Gold, Silver, Puce" and "Best Use of Theme"
At least 3 people punched themselves all the way to the moon in Monster Puncher
featured 4 Wii-motes strapped to 4 physical beers, resulting in a drinking game controlled by... drinking.
drew the crowd with a combination of sharp graphics and bee swarming.
Flip the Beach
was an idea everyone wished they had thought of - pinball using a tank.
demonstrated the technical prowess required to make liquid happen
Many were able to topple cows, so Penguin Cow Tipping
should be considered a success.
Meanwhile in the midi corner, people attempt double Dave's MIDI-Evil
, a Guitar Hero variation that uses a real guitar.
The oversight? You need to be a guitarist to play the game.
crossed rock paper scissors with a side scrolling shooter, followed by the strangest boss monsters ever seen.
was gross, green and impressive.
, which placed geometry wars in a maze, held the audiences interest.
People prevented the Gnomes from going home in No Home for Gnomes
, so the instructions worked.
Team Graphite was glad to see that players made it past the first level in Bob the Blob
Yummy Yummy Shapes
looked strange, and people were trying to understand,
hopefully they did.
was the first piece of interactive fiction (aka. text adventure game) at a TOJam.
Obeying Hunt the Wumpus
tradition, players tended to die quickly.
I've never seen a game that looked like Bloom
, the characters looked like an animated collage of magazine clippings.
Watching people hold XBOX controllers to their head to unlock Lockpick
exclusively via rumblings never got old.
had 1 short level, but it was drenched in atmosphere and pixel art (capital ART).
Imagine 2 players holding on to each side of a Nintendo DS playing Pong, and you have a taste of SteamPonk
I freaking missed Scale Source
, which sucks because you scale the world while staying the same size. I hear it's genius!
featured rope physics, tons of enemies, and 8 detailed levels.
Someone made it to Level 4 where I saw fog and zombies. Where did they find the time?
We had to stop old school graphic adventure game Prison Quest
after 30 minutes
which sucked because we made it to prison (after a botched robbery), and just
found the library.
I think they're INSECTS!!!
was like Robotron with more firepower.
Individual bullet sounds transformed into an unbroken machine gun stream that echoed throughout Blue Moon.
The beauty of The Ascent
masked a hardcore jumping challenge. Punishment for imperfect jumps was swift and just.
Call of Foody Five
featured 3rd person Nintendo DS action. Dodging and throwing cans of soda is instant fun.
rocked you like a hurricane... because you were a hurricane.
impressed with both style and substance. People jet packed between 3D floating platforms with ease.
A dense cluster of icebergs greeted da Boat
, resulting in a ship that constantly bumped bumped bumped.
Swine Flu Apocalypse
reminded me of Tutankham
with 360 degrees of fire. Killing regular enemies was easy. Shooting the little buggers they split into was not.
charmed the audience with hand drawn animation and whimsy.
tried to shoot hoops while overcoming the limitations of HTML, resulting in unpredictable shots.
I believe I saw muchos excrement bouncing around Pipes in Space
, good thing Mario went galaxy.
The Light Cycle
rings intrigued everyone that saw them, but the game itself took awhile to "get".
The controls were bizarre, but quickly became part of the game's allure.
Despite being relatively unfinished Attention Shoppers
, a unique take on tower defence, was played the entire 30 minutes.
started with a time travelling boomerang, and finished with an unexpected sense of humour.
Dodging the cat paw in Happy Happy Mouseland
was a treat, and made you feel tiny.
In Traffic Experience XENO Monster EX
, you played a monster destroying a city. Probably the first isometric Google O3D powered game ever.
Despite needing 2 machines, Multiple Line Defense
got by using one.
Both players send monsters after each other, while building towers to defend against them.
As always, peace is not an option. Did M.U.L.E.
teach us nothing?
All 37 games have been shown. All votes have been submitted.
Em & Polly tally the votes while we repeat some games to buy them time
(the audience is growing restless and dangerous).
The lights are turned on and the winners are announced (all will be revealed
The awards are hand crafted mini sculptures created by Em, and the applause showers down like rain.
Thus ends the TOJam #4 arcade. Inspired and exhausted, everyone leaves for home.