Catherine Feraday Miller from Rocket 5 studios writes about her first experiences at TOJam7. This article is a breath of fresh air, and a delight to read. Look out for their new game, "Koloro: The World's Not Ending".
Jasan Canam from team 'Unskippable Cutscene' writes his first TOJam post-mortem. He gives excellent advice for any first time jammers, "And our determination to pull an all-nighter during the first night was just a recipe for disaster (what a bad idea)".
All the way from San Francisco, Tobiah Marks hails TOJam the best game jam he's ever attended! In his write-up, Tobiah talks about his first experience at TOJam. He was particularly happy about the work in progress game screenshots projected over the weekend.
Eric Weiss writes the epic sequel to his experiences at TOJam7. Day 2, he learns how to code for
Apocoalypse Later, interviews Jim McGinley, and devours a lot of bagels. Sunday's edition still to come.
From the planning process to the end product, Kyle Newsome writes about his first experience at TOJam! His team, 'The HaichTML Fives' developed a prototype for their upcoming iPad game,
Ragnarokked
Journalist Chris Demelo records insightful interviews with Renaud Bedard, TOJam founder Emily Mcginley, and TOJam teams: Numlock, Capy Bara, Jack Don't Know Shit,
Axon Games, Professor Action and Super Sharks; providing various angles on the different types of teams that attend TOJam.
Journalist turned jammer Eric Weiss writes about his experiences creating
Apocalypse Later.
It's funny, honest, enlightening and I'm really sorry about those washrooms. Look forward to the next 2 days.
Daniel Kaszor cuts to the heart of TOJam and the Toronto scene,
including glimpses of an interesting future. To quote myself "[I] doesn't get it". By placing this in the
Arts section,
he has become our Rosa Parks.
Whil Paul is known for
freaking amazing photos,
his photo essays are equally
brilliant.
This is Paul's
second time covering TOJam, and we are lucky to have him.
I recommend hiring Paul while you can still afford him.
Rachel Lissner arrived fresh to both TOJam and Toronto video games.
She received a crash course in both, while writing this article about our relatively quiet Saturday afternoon.
"I'm going to put a tutu on it."
David Gallant explains why
Apocalypse Later has no music, no credits screen,
weird issues with dialog boxes and scrolling, as well as some things you've probably not noticed yet.
Harold Li details what it's like to be a professional designer trapped in a 3-day body. Be warned - that spreadsheet will haunt your dreams.
TOJam ambassador Andrew Traviss created a
22 minute timelapse encompassing his entire TOJam development (screenshot taken every 5 seconds).
Don't forget his past
post-mortems - they rad, dude.
Fresh off Ponycorn success, Ryan returns to TOJam with a 38 person team... and nearly dies!
James Briggs films jammers playing his game Sunday evening.
This is the only glimpse of the closing celebrations where jammers socialize, smile and play the games.
Easily the best part of TOJam.
Jamie Tucker condensed his work into 3 videos:
Day 1
Day 2
Day 3
Look for
Benjamin River's head!
Note: There are 4 I's in "There Is No I in Teim"
Canadian treasure
Renaud Cormier aka. The Monster King narrates his own game for a suspecting audience.
The description says it all: "He should go into voice acting!"
In any language, the king is genuinely hilarious.
A week before TOJam we were interviewed by
Daniel Kaszor.
He has a sharp mind, gamer heart, and an ear for detail. While I hate reading my spoken thoughts, Daniel made me look smart: "You're seven people"
Our good friends at
IGDA Toronto held a TOJam matchmaking event.
The session was packed and the veteran advice was hardcore: "Don't go for lunch with a group -
it wastes time."
Such an amazing community.
CTV
CTV attended TOJam on Friday and interviewed some jammers! The 50 second segment aired Friday (May 11) at 11:30.
If you saw it, you are one of the few, the proud, the not us.